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It opens up experimentation for scaling to new heights in any one of the multiplayer maps, or even for rescuing yourself should you fall off the edge of a map.
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It's a neat concept, bundling traversal abilities into the sole weapon you're carrying throughout the game. Just fire your launcher underneath you to propel yourself up into the air, or fire it underneath your position next to a horizontal ledge to climb the surface itself. You'll use these rocket-based weapons as a form of traversal in Rocket Arena.
#ROCKET ARENA CHARACTERS MOD#
In 2020, First Strike's Rocket Arena keeps the rocket-based projectile weapons and level playing field for health, but adds in colorful heroes with unique abilities, shaking things up just enough to give the game its own identity, while also maintaining the level playing field the original mod established. It's quite literally inspired by the fan-made mod that made its way to four Quake games over eight years, stripping away player abilities, weapons, health, and armor in favor of a rocket-fueled survival deathmatch. Rocket Arena sharing the same name as the Quake mod originating from 1997 is no accident. Dealing damage to an opponent, I build up their "Blast Meter" with ranged projectiles and ability-based attacks, until said meter is full and I can deliver one final, decisive strike to send them shooting out of the arena like they've taken off on a rocket. The game itself is a 3v3 hero shooter, where characters try to send each other flying out of an invisible wall all around the arena. It's easy to play and perfectly accessible for anyone as a basic entry point to your average hero shooter, with a brightly appealing color palette adorning basic character designs. But I like it still, because in the moment it just feels really damned satisfying. I know I'll scoff it down and then immediately move on to thinking about something else. I know it won't be anything particularly special.
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